Hi Diddly dee,
As mentioned before my laptop's getting fixed, so I've had to find alternative ways to animate.
Made from a bin from officeworks suspended from my microphone stand by an old shoelace. And because I used a whiteboard marker I can re-use it.
The great thing is that not only does the bin have the slits pre-made, it also allows for exactly for a 16 frame loop.
Hope everyone's having a great day,
-Daniel
I'm an Australian animator from Melbourne living and working in Halifax, Canada.
Currently Animation Supervisor for Copernicus Studio Inc., I amuse myself by terrifying the locals with ukulele fuelled spontaneous sing-alongs and using snow as shaving equipment.
If you want to see more you can check out webbot15.com, and we've also got a nice bunch of links below that'll take you wherever you want to go.
Currently Animation Supervisor for Copernicus Studio Inc., I amuse myself by terrifying the locals with ukulele fuelled spontaneous sing-alongs and using snow as shaving equipment.
If you want to see more you can check out webbot15.com, and we've also got a nice bunch of links below that'll take you wherever you want to go.
Showing posts with label Frame-by-frame. Show all posts
Showing posts with label Frame-by-frame. Show all posts
Dec 7, 2011
Mar 8, 2011
Bike animation - WIP 1
Hey there everyone,
Here's an update on that animation I talked about a while ago.
I thought it'd be a fun exercise to see how complex and refined I could get a shot of frame-by-frame animation without the constrains of deadlines and the inevitable 'eh, close enough. Onto the next...'
This is the finished rough layer. I've found I've been slightly adjusting timing and poses as I clean up, but this is what I've been working off. O, and don't worry. They aren't nekid or bald. Details like that come in the Cleanup stage.
I must admit that I cheated a bit in that I started cleaning up before the last part of this was roughed out. And as it is I've deliberately put in blank keyframes near the end because a) I find doing too many in-betweens in the rough stage leads to disasters of my own doing; and b) leaving them as holds makes the flickering clash with the other character layer.
I've been slowly working on this since between Christmas and New Years, and am liking my progress. I've cleaned-up the key poses up to the bit where the girl is thrown upwards, and've already discovered some things I'll need to work on in the future. Proportions being the main one.
But, it's all a learning process, and as I said I am happy with how it's turning out. (Though haven't yet decided whether I'll leave it on two's or die a thousand deaths and do it on ones... hrmmm, decisions)
Anyways, I hope everyone's evening is being a splendid one,
and may your immediate proximity be filled with scrumptiousness,
-Daniel
Here's an update on that animation I talked about a while ago.
I thought it'd be a fun exercise to see how complex and refined I could get a shot of frame-by-frame animation without the constrains of deadlines and the inevitable 'eh, close enough. Onto the next...'
This is the finished rough layer. I've found I've been slightly adjusting timing and poses as I clean up, but this is what I've been working off. O, and don't worry. They aren't nekid or bald. Details like that come in the Cleanup stage.
I must admit that I cheated a bit in that I started cleaning up before the last part of this was roughed out. And as it is I've deliberately put in blank keyframes near the end because a) I find doing too many in-betweens in the rough stage leads to disasters of my own doing; and b) leaving them as holds makes the flickering clash with the other character layer.
I've been slowly working on this since between Christmas and New Years, and am liking my progress. I've cleaned-up the key poses up to the bit where the girl is thrown upwards, and've already discovered some things I'll need to work on in the future. Proportions being the main one.
But, it's all a learning process, and as I said I am happy with how it's turning out. (Though haven't yet decided whether I'll leave it on two's or die a thousand deaths and do it on ones... hrmmm, decisions)
Anyways, I hope everyone's evening is being a splendid one,
and may your immediate proximity be filled with scrumptiousness,
-Daniel
Feb 21, 2011
At the moment
Hey everyone,
Hope you all had a great weekend 'n' stuff.
This is something I finished a while ago, but couldn't show you because the site wasn't live.
Where I'm currently working, I was asked to create a short animation sort of detailing the process we go through to make web banner ads. (my job is essentially the guy in the blue)

You can watch it here as it's an embedded .swf.
So yeah. Though I it took a while to finish, I didn't have much time to do it as the banners were the priority, hence there's a LOT of reuse and the characters switch between frame by frame and tween every now and again. But it was fun! And got to more or less board the whole thing up myself.
Molto bene lunedi per tutti, and I hope you all have a great Monday.
Good luck for the week,
-Daniel
Hope you all had a great weekend 'n' stuff.
This is something I finished a while ago, but couldn't show you because the site wasn't live.
Where I'm currently working, I was asked to create a short animation sort of detailing the process we go through to make web banner ads. (my job is essentially the guy in the blue)

You can watch it here as it's an embedded .swf.
So yeah. Though I it took a while to finish, I didn't have much time to do it as the banners were the priority, hence there's a LOT of reuse and the characters switch between frame by frame and tween every now and again. But it was fun! And got to more or less board the whole thing up myself.
Molto bene lunedi per tutti, and I hope you all have a great Monday.
Good luck for the week,
-Daniel
Jan 14, 2011
Frame by Frame
Heya everyone,
Just a quick post about a bit of animation I'm working on.
I thought it'd be a fun exercise to see how complex and refined I could get a shot of frame-by-frame animation without the constrains of deadlines and the inevitable 'eh, close enough. Onto the next...'
This is a cleaned up image of one of my favourite frames with the rough underneath.

It's not going to be finished for a while, but I wanted to share anyway. I'm about a third of the way through cleaning up the roughs (of which, the end still needs a bit of work)
At 13 seconds, It may be a bit short to submit to festivals and the like but -shrug- we'll see.
Hope everyone's having a great start to the weekend,
-Daniel
Oh, while I've got you here,
As some of you may or may not know, The state of Queensland here in Australia has been completely devastated by floods.
If you want to help out the relief appeal, you can find the site here.
Just a quick post about a bit of animation I'm working on.
I thought it'd be a fun exercise to see how complex and refined I could get a shot of frame-by-frame animation without the constrains of deadlines and the inevitable 'eh, close enough. Onto the next...'
This is a cleaned up image of one of my favourite frames with the rough underneath.

It's not going to be finished for a while, but I wanted to share anyway. I'm about a third of the way through cleaning up the roughs (of which, the end still needs a bit of work)
At 13 seconds, It may be a bit short to submit to festivals and the like but -shrug- we'll see.
Hope everyone's having a great start to the weekend,
-Daniel
Oh, while I've got you here,
As some of you may or may not know, The state of Queensland here in Australia has been completely devastated by floods.
If you want to help out the relief appeal, you can find the site here.
Nov 29, 2010
The Gordon Recognises Geelong
Yay! Three weeks of bumpy train travel and food court office space and it's finally done!
I was approached by the Gordon Insitiute of TAFE late October to create a 30-60 second animation promoting getting your skills assessed and certified. The Geelong Advertiser was also a media partner in this endeavour.
It was really fun to get back and do some frame-by-framing, though I forgot how much longer it takes. (and how much more the result is effected by bumpy train travel)
I even had a go at some effects animation!
My little brother helped my out big time by supplying some wicked circus beats for the music (which I butchered with my dodgy half-learned accordion and recorder playing)
You can expect more frequent posts now that this little chestnut is completed.
Hope everyone's having a great evening,
-Daniel
I was approached by the Gordon Insitiute of TAFE late October to create a 30-60 second animation promoting getting your skills assessed and certified. The Geelong Advertiser was also a media partner in this endeavour.
It was really fun to get back and do some frame-by-framing, though I forgot how much longer it takes. (and how much more the result is effected by bumpy train travel)
I even had a go at some effects animation!
My little brother helped my out big time by supplying some wicked circus beats for the music (which I butchered with my dodgy half-learned accordion and recorder playing)
You can expect more frequent posts now that this little chestnut is completed.
Hope everyone's having a great evening,
-Daniel
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